Description

This session will discuss the experience of librarians at the University of Northern Iowa who have incorporated gaming into their library credit course to increase student engagement and learning both in and out of the flipped classroom. The session will demonstrate how using Kahoot, Quizlet and “Team Challenges” in the classroom facilitated individual learning and peer teaching. Attendees will learn about free and easy to use web gaming apps (i.e., Kahoot, Quizlet), and learn how to incorporate gaming into any of their classroom environments (i.e, one shot sessions, credit course, embedded classroom). This session is targeted towards any library, and for library users of all ages.

Start Date

16-3-2016 10:30 AM

End Date

16-3-2016 11:30 AM

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Mar 16th, 10:30 AM Mar 16th, 11:30 AM

"Come on Down!”: Gaming in the Flipped Classroom

This session will discuss the experience of librarians at the University of Northern Iowa who have incorporated gaming into their library credit course to increase student engagement and learning both in and out of the flipped classroom. The session will demonstrate how using Kahoot, Quizlet and “Team Challenges” in the classroom facilitated individual learning and peer teaching. Attendees will learn about free and easy to use web gaming apps (i.e., Kahoot, Quizlet), and learn how to incorporate gaming into any of their classroom environments (i.e, one shot sessions, credit course, embedded classroom). This session is targeted towards any library, and for library users of all ages.